// Fill out your copyright notice in the Description page of Project Settings.


#include "UI/WidgetController/AuraWidgetController.h"

void UAuraWidgetController::SetWidgetControllerProps(const FWidgetControllerProps& WCProps)
{
	PlayerController = WCProps.PlayerController;
	PlayerState = WCProps.PlayerState;
	AbilitySystemComponent = WCProps.AbilitySystemComponent;
	AttributeSet = WCProps.AttributeSet;
}

void UAuraWidgetController::BroadcastInitialValues()
{
}

void UAuraWidgetController::BindCallbacksToDependencies()
{
}





